A class to encapsulate everything we need to know about a scenery tile. More...
#include <TileEntry.hxx>
Public Member Functions | |
| bool | is_loaded () const |
| Return true if the tile entry is loaded, otherwise return false indicating that the loading thread is still working on this. | |
| const SGBucket & | get_tile_bucket () const |
| Return the "bucket" for this tile. | |
| void | addToSceneGraph (osg::Group *terrain_branch) |
| Add terrain mesh and ground lighting to scene graph. | |
| void | removeFromSceneGraph () |
| disconnect terrain mesh and ground lighting nodes from scene graph for this tile. | |
| osg::LOD * | getNode () const |
| return the scenegraph node for the terrain | |
Static Public Member Functions | |
| static osg::Node * | loadTileByFileName (const std::string &index_str, const osgDB::ReaderWriter::Options *) |
| Transition to OSG database pager. | |
A class to encapsulate everything we need to know about a scenery tile.
Definition at line 60 of file TileEntry.hxx.
1.6.1