simgear::TileEntry Class Reference

A class to encapsulate everything we need to know about a scenery tile. More...

#include <TileEntry.hxx>

List of all members.

Public Member Functions

bool is_loaded () const
 Return true if the tile entry is loaded, otherwise return false indicating that the loading thread is still working on this.
const SGBucketget_tile_bucket () const
 Return the "bucket" for this tile.
void addToSceneGraph (osg::Group *terrain_branch)
 Add terrain mesh and ground lighting to scene graph.
void removeFromSceneGraph ()
 disconnect terrain mesh and ground lighting nodes from scene graph for this tile.
osg::LOD * getNode () const
 return the scenegraph node for the terrain

Static Public Member Functions

static osg::Node * loadTileByFileName (const std::string &index_str, const osgDB::ReaderWriter::Options *)
 Transition to OSG database pager.

Detailed Description

A class to encapsulate everything we need to know about a scenery tile.

Definition at line 60 of file TileEntry.hxx.


The documentation for this class was generated from the following files:

Generated on 23 Feb 2010 for SimGear by  doxygen 1.6.1