Routines to read and write the low level (binary) simgear 3d object format. More...
#include <plib/sg.h>#include <simgear/compiler.h>#include <simgear/constants.h>#include <simgear/math/sg_types.hxx>#include <simgear/math/point3d.hxx>#include <simgear/bucket/newbucket.hxx>#include <stdio.h>#include <time.h>#include <list>#include <string>Go to the source code of this file.
Classes | |
| class | SGBinObject |
| A class to manipulate the simgear 3d object format. More... | |
Defines | |
| #define | SG_FILE_MAGIC_NUMBER ( ('S'<<24) + ('G'<<16) + SG_BINOBJ_VERSION ) |
| Magic Number for our file format. | |
Typedefs | |
| typedef vector< int_list > | group_list |
| STL Structure used to store object information. | |
Routines to read and write the low level (binary) simgear 3d object format.
Definition in file sg_binobj.hxx.
1.6.1