Routines to read and write the low level (binary) simgear 3d object format. More...
#include <plib/sg.h>
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/sg_types.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/bucket/newbucket.hxx>
#include <stdio.h>
#include <time.h>
#include <list>
#include <string>
Go to the source code of this file.
Classes | |
class | SGBinObject |
A class to manipulate the simgear 3d object format. More... | |
Defines | |
#define | SG_FILE_MAGIC_NUMBER ( ('S'<<24) + ('G'<<16) + SG_BINOBJ_VERSION ) |
Magic Number for our file format. | |
Typedefs | |
typedef vector< int_list > | group_list |
STL Structure used to store object information. |
Routines to read and write the low level (binary) simgear 3d object format.
Definition in file sg_binobj.hxx.