Object to be initialized at some point after an effect -- and its containing effect geode -- are hooked into the scene graph. More...
#include <Effect.hxx>
Inherited by simgear::effect::EffectExtendedPropListener< T, Func >, and simgear::effect::ScalarChangeListener< ObjType, OSGParamType >.
Object to be initialized at some point after an effect -- and its containing effect geode -- are hooked into the scene graph.
Some things, like manipulations of the global property tree, are are only safe in the update process.
Definition at line 56 of file Effect.hxx.