add_cloud_layer(SGCloudLayer *layer) | SGSky | |
build(double h_radius_m, double v_radius_m, double sun_size, double moon_size, const SGEphemeris &eph, SGPropertyNode *property_tree_node) | SGSky | |
disable() | SGSky | [inline] |
enable() | SGSky | [inline] |
get_3dCloudDensity() const | SGSky | [virtual] |
get_3dCloudVisRange() const | SGSky | [virtual] |
get_cloud_layer(int i) const | SGSky | |
get_cloud_layer(int i) | SGSky | |
get_cloud_layer_count() const | SGSky | |
get_scene_color() | SGSky | [inline] |
get_sun_color() | SGSky | [inline] |
get_visibility() const | SGSky | [inline] |
modify_vis(float alt, float time_factor) | SGSky | |
repaint(const SGSkyColor &sc, const SGEphemeris &eph) | SGSky | |
reposition(const SGSkyState &st, const SGEphemeris &eph, double dt=0.0) | SGSky | |
set_3dCloudDensity(double density) | SGSky | [virtual] |
set_3dCloudVisRange(float vis) | SGSky | [virtual] |
set_visibility(float v) | SGSky | [inline] |
SGSky(void) | SGSky | |
texture_path(const string &path) | SGSky | |
~SGSky(void) | SGSky |