SGSoundMgr Member List

This is the complete list of members for SGSoundMgr, including all inherited members.
activate()SGSoundMgr
add(SGSampleGroup *sgrp, const string &refname)SGSoundMgr
add(SGSoundSample *sound, const string &refname)SGSoundMgr
add(const string &refname, const char *path, const char *file=NULL)SGSoundMgr
bad_doppler_effect()SGSoundMgr [inline]
bind()SGSoundMgr [virtual]
bind()SGSoundMgr [virtual]
exists(const string &refname)SGSoundMgr
exists(const string &refname)SGSoundMgr
find(const string &refname, bool create=false)SGSoundMgr
find(const string &refname)SGSoundMgr
get_available_devices()SGSoundMgr
get_direction()SGSoundMgr [inline]
get_orientation()SGSoundMgr [inline]
get_position()SGSoundMgr [inline]
get_scheduler()SGSoundMgr [inline]
get_velocity()SGSoundMgr [inline]
get_vendor()SGSoundMgr [inline]
get_volume()SGSoundMgr [inline]
has_changed()SGSoundMgr [inline]
init()SGSoundMgr [virtual]
is_active() const SGSoundMgr [inline]
is_playing(const string &refname)SGSoundMgr
is_suspended() const SGSubsystem [virtual]
is_working() const SGSoundMgr [inline]
is_working() const SGSoundMgr [inline]
load(string &samplepath, void **data, int *format, size_t *size, int *freq)SGSoundMgr
operator=(const SGReferenced &)SGReferenced [inline]
pause()SGSoundMgr
play_looped(const string &refname)SGSoundMgr
play_once(const string &refname)SGSoundMgr
postinit()SGSubsystem [virtual]
printTimingInformation()SGSubsystem
reinit()SGSoundMgr [inline, virtual]
reinit()SGSoundMgr [inline, virtual]
release_buffer(SGSoundSample *sample)SGSoundMgr
release_source(unsigned int source)SGSoundMgr
remove(const string &refname)SGSoundMgr
remove(const string &refname)SGSoundMgr
request_buffer(SGSoundSample *sample)SGSoundMgr
request_source()SGSoundMgr
resume()SGSoundMgr [virtual]
resume()SGSoundMgr [virtual]
set_orientation(const SGQuatd &ori)SGSoundMgr [inline]
set_position(const SGVec3d &pos, const SGGeod &pos_geod)SGSoundMgr [inline]
set_velocity(const SGVec3d &vel)SGSoundMgr [inline]
set_volume(float vol)SGSoundMgr
SGReferenced(const SGReferenced &)SGReferenced [inline]
SGSubsystem()SGSubsystem
stamp(const string &name)SGSubsystem
stop(const string &refname)SGSoundMgr
suspend()SGSoundMgr [virtual]
SGSubsystem::suspend(bool suspended)SGSubsystem [virtual]
unbind()SGSoundMgr [virtual]
unbind()SGSoundMgr [virtual]
update(double dt)SGSoundMgr [virtual]
update(double dt)SGSoundMgr [virtual]
updateExecutionTime(double time)SGSubsystem
~SGSubsystem()SGSubsystem [virtual]

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